Configuring a new project.
Link our framework as a library:
- After creating a new project
- Copy the framework (BinahAI.framework) folder to the same path as your project file (e.g: company.xcodeproj)
- Choose your target and go to Build Phases tab.
- Expand "Link Binary With Libraries" section
- Click on the "+" icon
- On the bottom drop-down list select "Add Files".
- Finder opens, select the framework folder and click on "Open"
- The framework is now linked to your project.
- Go to General Tab and under “Framework, Libraries, and Embedded content” change the Embed Method to be "Embed & Sign".
Copy bundle resources: (If you are in 3.0.7 and above jump to "adding support for c++ libraries")
- On the Build Phases tab, expand the "Copy Bundle Resources" section.
- Open finder
- Search for our framework folder (should be located in the same path of your project file)
- Click on the folder.
- Drag the models.bundle outside to the xcode section.
- Choose "Create groups" and click on Finish
- Now models.bundle is copied into your project as a resource.
Adding support for c++ libraries:
- Go to the project's Build Settings.
- Look for the "Apple Clang - Language - C++" and expand this section.
- Set the "C++ Language Dialect" to "C++ 17 [-std=c++17]"
More support with C++ linkings:
- Go to Project's Build Settings
- Search for "Linking" section
- Look for "Other Linker Flags".
- Edit this field and set its value to: "-lstdc++"
- Click on "+" sign and add also "-ObjC"
- Click on enter.
Verify framework can be searched by xcode:
- Choose your target
- Go to "Build Settings"
- Look for the "Search Paths" section or you can search for "paths"
- Inside this section verify that "Framework Search Paths" contains the path where you put our framework (e.g: $(PROJECT_DIR))
Adding info.plist for your SDK unique IDs
- Add a new raw with name: BinahLicenseKey as string and type the license ID you have.
Run on a real device